Plane's End

Three Ring Circus
Session 1 (1-21-2015)

Asholm Blumpkins, Floyd Anistatio, and Roger Ruffington meet up for the first time at the Harvest Day Festival in the medium sized town of Snaga. In the town square many Snaga citizens as well as travelers are gathered for the evening festivities. Many vendors, performers, and attractions provide entertainment for the festival goers. Caged beasts from far off lands are on display.

Floyd is playing his guitar for any who would listen when he is approached by Saethroua, a lovely human woman who seems quite taken with his talent. Saethroua flirts with Floyd and pays him one gold piece. Asholm, who is in town on other business, is passing by when he takes notices of Saethroua’s sizable coin purse. Asholm quickly dons his fine clothing and attempts to woo Saethroua as is his usual “scheme”.

Across the square Roger is taking in the sights, enjoying the mead, and dominating a game of strength or two. Nearby a rowdy group of Dwarves argue with one of the animal tamers over a perceived insult involving their homeland of Soyala. The argument turns into a scuffle and some of the animal cages are knocked over freeing a Soyalan wolf.

The wolf dashes across the square towards Asholm and Saethroua who are leaving the festival. Floyd is the first to take notice and puts himself in front of the beast, taking a jab at it with his dagger. Asholm, perhaps in an attempt to impress Saethroua, also rushes in. While trying to unsheathe his weapon Asholm trips over his own rapier and face dives into the ground right next to the wolf. The wolf promptly lays a bite into Asholm’s shoulder.

Roger is last to join in the scuffle. He crosses the square and uses his animal handling skills to try to calm the beast with little effect. Just then Floyd recalls a useful spell and casts “animal friendship” on the wolf.

Saethroua is impressed with Floyd’s handling of the situation. Asholm attempts to play off his foolish part in the encounter and he and Floyd vie for her affections. In the end Floyd’s charisma wins out. At Roger’s urging Floyd even heals Asholm’s wounds. Floyd places his foot upon Asholm’s and strums a magical “G” chord.

However, during the tending of the wounds it seems Saethroua has quietly disappeared into the crowd but not before stealthily placing some kind of binding bracelets upon EACH of the adventurers. The party attempted to remove and even smash the bracelets to no avail. They noted the bracelets had a magical appearance to them and their bashing did not leave as much as a scratch.

Despite the bracelet situation, Asholm has a mission at hand and bids the other two farewell. He takes his leave but upon traveling roughly one block away from Floyd and Roger the bracelet on his wrist brings him to a dead stop. He yanks at it as the other two feel pulling on their bracelets towards Asholm’s direction. A few tugs back and forth and the party quickly figures out the three bracelets where magically bound together and Asholm had inadvertently reached their distance limit.

Asholm rushes back and explains to the other two that he has an important meeting with someone and asks them to accompany him, after which they could figure out how to remedy the bracelet situation. They agree and the party, including the bewitched wolf, makes their way to a local restaurant called The Rat’s Daggers where Asholm is to meet his “contact”.

They walk around to the alley behind the restaurant, which was closed as it is after hours. Asholm tells Roger and Floyd that he needs to speak to someone inside and would appreciate if they would just hang back. Roger and Floyd meander around towards the front of the store, Roger again trying and failing to befriend the wolf.

Asholm knocks on the door and gives his name to the voice on the other side. The door opens and he is greeted by Durdyn Dhalmass, a male drow and “shady” associate of Asholm’s. The two speak in uncommon tongue as Durdyn leads Asholm down to the basement where he parades out three humans and a halfing (Quinry), slaves. Asholm looks them over and expresses his disappointment in the absence of elves, which is the race he prefers.

Durdyn tries to sell him on the halfling, he offers a deal of “half off the halfling.” Even at “half off” he prices the slave at 20 gold pieces which is more than Asholm had so he passes on the offer.

Durdyn hassles him a bit about wasting their time but offers up some information. He tells Asholm that they acquired these slaves up north and in his travels he heard a rumor that someone had taken over Asholm’s homestead, which is also up north. Someone was squatting in his house!

Asholm thanks him for the information and leaves but upon exiting the restaurant is confronted by ten local guards! They have surrounded the rear entrance. They ask him if he was involved in the incident back at the town square and what was his business here now. Floyd and Roger hear the commotion and sneak around to the side to see what is happening.

The guards don’t seem to be buying Asholm’s attempts to skirt their questions. A ruckus can be heard from inside the restaurant and four of the guards enter the building to investigate. They return, leading out the slaves but no sign of Durdyn.

As the slaves are brought out into the alley Floyd spots a familiar symbol tattooed upon the shoulders of the three human slaves, it is the same tattoo that he has. It is the symbol of his childhood temple and his acolyte people that he had been exiled from when he became an entertainer.

Just then four more guards spot Roger and Floyd from the street and approach them, alerting the other guards to their position.

…and this is where we leave our heroes this week!

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Escape from Snaga
Session 2 (1-29-2015)

The party is surrounded by Guards. Asholm is surrounded by the back door of The Rat’s Daggers. Six guards form a semi-circle around him with four guards leading the four slaves out from inside the restaurant. Floyd and Roger are hiding around the corner of the building watching this unfold as four more Guards spot them and approach from the street.

The four guards from around the building approach Roger and Floyd, commanding them to step back. The head guard takes note of the two other adventurers and wolf and says, “Ahh, well, there are the other two.”

One of the guards from the 2nd group calls to the head guard, “Hey boss!” He approaches the head guard and begins whispering in his ear. The head guard exclaims, “The General, here, tomorrow!? Has the Mayor been notified?”

The other guard tells him the Mayor has not been notified. The head guard looks slightly panicked. He orders the four guards w/ the slaves to lead the slaves to the constabulary. He orders four more guards to return to the town square, “You four go back to the square and make sure the vendors clear out by daybreak and those Dwarves don’t start anymore trouble. We need that place cleaned up by the morning.”

He addresses Floyd and Roger, “I take it you two where the ones responsible for containing the wolf situation at the festival. On behalf of the township of Snaga I would like to thank for keeping our citizens and visitors safe. HOWEVER, I am a bit bewildered by the fact that you currently have the beast in your custody. The animal keeper that the wolf belongs to will be held responsible for his negligence BUT I’m sure he will want his creature back. And I’m not sure what your connection with this man is…” He motions to Asholm.

Now the head guard addresses Asholm, “…but it seems we have a very unusual situation here. By your fine cloths I guess that you may come from wealth but I must remind you that it is illegal for commoners and peasants to own slaves or deal in slave trade. Now, I have some important business to attend to but I’m going to need the three of you two follow my men to the constabulary for questioning about the incidence in the square and… well, whatever all this is about.”

He motions to the guard whom delivered the information to him, “Come with me to find the Mayor.” He and the guard depart.

The four remaining guards, tell the party to follow them to the constabulary. The adventurers take advantage of the situation and simultaneously make a break for it.

Asholm dexterously bolts south down the alleyway, hoping over trash cans and making an overall flashy spectacle of his acrobatic running skills. Roger is close behind as he shoulders his way through two guards who were distracted by Asholm’s stylish exit and sprints straight down the alley. Meanwhile, Floyd takes this distraction as an opportunity to stealthily retreat back towards the street while the guards begin to run the other way.

As Asholm approaches the alley opening into the next street he emits the most manly little girl scream he could, “Help me! They are trying to get me!” in hopes to cause a scene and bring onlookers. His plan works as festival goers and passersby gather at the end of the alley way to see what the commotion is all about. Asholm slips through as the alarmed pedestrians gather at the end of the alley opening. Roger makes a mighty leap and front flips over the crowd but the less athletic guards run headfirst into the crowd.

Floyd and the wolf quietly make their way along the parallel street and the party safely joins back up together having eluded the guards. The group flee just south of Snaga to a thicket of trees undetected. After another failed attempt to befriend the wolf, Roger resolves to try again in the morning. The party sets up camp and sleeps till dawn.

In the morning Roger and Floyd fumble with setting a snare to catch some breakfast, meanwhile Asholm uses her short bow to catch a rabbit. He skins the hare and fashions “lucky rabbits feet” for the party. Roger and Floyd each accept the gift and they dine on rabbit for breakfast.

With the rumor that Asholm’s home has been commandeered by someone he convinces the other two to travel north to investigate. They spend much of the morning making their way around Snaga, safely out of sight, and then to the main road leading north.

After some time traveling the wolf is alerted to a presence behind them. The party stops to see what it is. Rustling can be heard in the bushes a ways down the road and after Roger calls out, commanding the creature show itself, a halfling in slave’s rags emerges and responds with, “You bastards!” It is the halfling slave from The Rat’s Daggers.

He approaches the party, identifies himself as Quinry Cobblenack and questions Asholm about his involvement with that “bastard” drow. Asholm explains himself and includes that he often buys slaves to free them… then they come live with him at his house. This is the first time Roger and Floyd have become privy to this information as well. Roger, Floyd, and Quinry harass Asholm’s about the idea of “freeing slaves so they can live with him.”

After some conversation it is revealed that Quinry was abducted by some drow and sold into slavery and that the guards booted him from town after they questioned him about being a magic user. He told them he was not and they left him on the outskirts of Snaga with no food, cloths or money. They did however take the human slaves to the constabulary after identifying them as acolytes who are know to be casters of magic.

Asholm offered him the rabbit fur to fashion into cloths and also the fourth lucky rabbits foot. Quinry accepted and by happy circumstance happens to be a leather worker. The party agrees to travel with him to the next town of Stegrove where he could hopefully replace his leatherworking kit. He also lets slip that he might know of some treasure to be had, something he might have revealed to the drow if they weren’t such “bastards”. Asholm was very interested in that information.

The Party invites Quinry to travel with them for a bit and they continue down the road. Eventually they cross paths with a vendor heading back south toward Snaga. The vendor is pulling a mobile merchant’s cart which looks to have been looted and the vendor himself looks rather roughed up. He asks for some water from the Party and explains that the royal military has blocked off the road ahead of the Party.

The adventures give him a drink of water. The vendor goes on to explain that he was cleared out of Snaga early morning and was heading back home up north. The military seem to have some kind of construction going on across the road. They beat him, looted his cart, and sent him back down south. He thinks the Party for the water and continues on his way.

The Party resumes traveling until they can begin to make out the commotion on the road ahead.

And here is where we leave our heroes this week.

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Heyjimbo: Tryouts
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